![]() I never had a single decent online match online, and that’s unacceptable for a multiplayer game.Īs someone who played way too much of the original, Nidhogg 2 is a let-down. When I was able to actually play against random players, the matches were filled with lag. This happened over a dozen times as I invited my friend to play a match with me, and we never once got to test our skills. The vast majority of the matches I got into ended exactly one second into the match, as I was told my opponent had disconnected. Once again, the online is a lacking mess. It’s a complete disappointment and adds absolutely nothing to the overall package.Įven more inexcusable is the online play. There’s no difficulty, or any real reason to play besides a few trophies being tied to the mode. ![]() The player does a single match in each of the environments against a largely brain dead computer-controlled opponent, they then see how long it took them to beat it before they’re kicked back to the main menu. The single-player arcade mode is a complete throwaway experience. Same Mistakesĭespite some fresh changes, Nidhogg 2 falters in the same exact areas as 2014 release. ![]() Nidhogg is a fun game to watch, and this just adds even more to the competitive spirit. Players can end up doing a double elimination tournament, and it allows all sorts of drama to unfold. There’s also a really solid tournament mode that ends up being the star of local play. I ended up just hitting the randomize button before matches, and using whatever atrocity the game came up with. Furthermore, the player can even customize what their character looks like before a match, although there’s sadly no way to save designs. Players can limit what weapons can pop up during matches (so if you want your sword on sword battles, you can make it happen), and some classic options like skeleton swords even return. If players don’t dig the new additions, they’ll be happy to know that Nidhogg 2 is even more customizable than the original. I wasn’t even really bothered by the random elements, as I liked the idea of forcing players to adapt, and not always be comfortable with the hand they were dealt. It’s still smarter to run off-screen and die instead of chasing an opponent, and positioning is still key if the player is to find success. Players still attempt to run past their opponents and into the mouth of the flying Níðhöggr, and a lot of the same strategies of the 2014 release apply here. Other than those sizable changes, Nidhogg 2 is pretty much identical to the original game. There’s an element of luck now, and weapon matchups can determine if a player makes it to the next part of a level or not. This means this isn’t purely a game of skill like the original. The divisive point is that players are randomly assigned a new weapon when they spawn. Each of these add a new dimension to the gameplay with weakness and strengths (the two-handed sword can’t easily defend against mid-strikes, for example). It’s no longer exclusively about using a sword to stab opponents, as there are now ranged weapons, short knives, and two-handed swords. ![]() The other change comes in the form of new weapons. The stages (my favorite of which is a nightclub) all look great as well, and I’d consider the new art a major success. Nidhogg 2 looks gross, and it totally owns its style. That isn’t a knock on the art, by the way, as that’s the look the game is going for. The clean sprites of the original are gone for some truly rancid looking art that looks disgusting. The biggest change that players will notice right off the bat is the aesthetic overhaul.
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